Episode 8: Teenage Mutant Ninja Turtles: Turtles in Time/Hyperstone Heist
This week we fight not one, but TWO incarnations of Super Shredder with the Heroes in a Half Shell with the two 16-Bit TMNT beat’em ups. We discuss the differences between the two and our history with these fantastic games.
MP3 Download (Right Click and Save-As to download)
Eh, I kinda preferred the Genesis version of Sunset Riders. It felt more like a lost Contra game and a weirdly different, but hugely welcome take on the arcade game. Despite the re-use of level themes and bosses, they’re almost two entirely different games, so you kinda get whatever flavor you want. A hyper twitch reflex-intensive Contra style shooter on the Genesis, and a slower and more methodical game more akin to the arcade experience on the SNES.
Just wanted to correct you by saying that the scaling of the foot soldiers (when thrown off screen in the SNES/SFC version of Turtles in Time) is not mode 7. It’s actually done in the software, which is why it’s so choppy when compared to the arcade version. The SNES/SFC hardware can only scale backgrounds, not individual sprites (i.e. Bowser boss fight at the end of Super Mario World – Bowser is actually a background layer). The only time the SNES/SFC scaled sprites is when it used “cheater chips” like the Super FX/DSP.