Episode 8: Teenage Mutant Ninja Turtles: Turtles in Time/Hyperstone Heist

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This week we  fight not one, but TWO incarnations of Super Shredder with the Heroes in a Half Shell with the two 16-Bit TMNT beat’em ups. We discuss the differences between the two and  our history with these fantastic games.

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2 Responses

  1. Polly says:

    Eh, I kinda preferred the Genesis version of Sunset Riders. It felt more like a lost Contra game and a weirdly different, but hugely welcome take on the arcade game. Despite the re-use of level themes and bosses, they’re almost two entirely different games, so you kinda get whatever flavor you want. A hyper twitch reflex-intensive Contra style shooter on the Genesis, and a slower and more methodical game more akin to the arcade experience on the SNES.

  2. Ed says:

    Just wanted to correct you by saying that the scaling of the foot soldiers (when thrown off screen in the SNES/SFC version of Turtles in Time) is not mode 7. It’s actually done in the software, which is why it’s so choppy when compared to the arcade version. The SNES/SFC hardware can only scale backgrounds, not individual sprites (i.e. Bowser boss fight at the end of Super Mario World – Bowser is actually a background layer). The only time the SNES/SFC scaled sprites is when it used “cheater chips” like the Super FX/DSP.

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